WebVR + HoloLens

Microsoft Edge has support for WebVR as you can see here https://caniuse.com/#search=webvr The support across the main browsers looks like this at the time of writing but what is not captured here is that in order to use WebVR on…

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Microsoft Graph Auth on HoloLens

So, I guessed that sooner or later I’m going to want to need to access Microsoft Graph APIs from a HoloLens and I was writing some similar code for a different environment I thought I may as well combine the…

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Holograms Catalogue–Loading Models

The 3D industry has been lacking a ubiquitous, standard file format for scene description. Many years ago I worked on a project involving creating camera motion paths to drive motion control rigs like this one below: I worked with a…

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Holograms Catalogue–To the Cloud

In order to make the architecture from the first Holograms Catalogue post actually usable we’ll need a real cloud catalogue to retrieve the 3D models from. I’m not going to create a Web API at this point but we can…

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Holograms Catalogue

Shared Holograms Catalogue I’ve decided to break this post up into separate topics as when I got into this I realised there are a number of natural sections with their own merit. So think of this as a trip through…

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Future Decoded 2017 Mixed Reality

It was great to see all of the mixed reality content at this years Future Decoded event and was also fun to take part with a couple of technical ‘deep dive’ sessions with my colleague Mike Taulty: Bootstrapping Your Windows…

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HoloLens–optimising with Simplygon

In case you missed it Microsoft recently acquired Simplygon and, as of the timing of BUILD 2017 it is now being offered completely free. So, no royalties or licensing fees required.The free model is for one node per license and…

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HoloLens: FBX Loading c++

Now, there are a few reasons why you might want the ability to load FBX files; maybe you want to load 3D model files dynamically or you are working on a native HoloLens app and just want a way to…

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HoloLens: Content Pipeline (remap materials)

As with any 3D project it is important when working with HoloLens to understand and streamline the content pipeline from content creation or procurement through to optimised models running inside the final app. If you are creating the assets in-house…

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