HoloLens–The Path to 60fps (Normal Maps)

Since composing the last post: HoloLens–The Path to 60fps I have carried out some more work on HoloLens apps with an important requirement for as high quality rendering as possible but of course the goal is always to maintain 60…

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HoloLens–The Path to 60fps

In mixed and virtual reality display technologies in order to not break the illusion of ‘presence’ it is critical to honour the time budget from device movement to getting the image to hit the users retina. This latency budget is…

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HoloLens & 3D Mapping

This is not specific to HoloLens but I am approaching the problem from that perspective as that is of most interest to me right now. All of the code can be found in a Github repo here. The code and…

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HoloLens: Voice Commands

  This is the fourth part of a series see https://peted.azurewebsites.net/hololens-end-to-end-in-unity/ Steps to create the demo project that I used in my Future Decoded UK 2016 presentation To get set up with the HoloToolkit in Unity see https://mtaulty.com/2016/11/10/hitchiking-the-holotoolkit-unity-leg-1/ KeywordManager This…

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HoloLens: Gesture

This is the third part of a series see https://peted.azurewebsites.net/hololens-end-to-end-in-unity/ Steps to create the demo project that I used in my Future Decoded UK 2016 presentation To get set up with the HoloToolkit in Unity see https://mtaulty.com/2016/11/10/hitchiking-the-holotoolkit-unity-leg-1/ Stacking the Bottles…

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HoloLens: Gaze

This is the second part of a series see https://peted.azurewebsites.net/hololens-end-to-end-in-unity/ Steps to create the demo project that I used in my Future Decoded UK 2016 presentation Gaze is a way to direct your attention in the HoloLens environment – think…

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HoloLens End-to-End in Unity

In preparation for my session, HoloLens: The Path to Mixed Reality at Future Decoded UK 2016 (the first official HoloLens developer session in the UK) I put together a demo to illustrate a basic 3D model content creation pipeline and…

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3D Models: From Blender to HoloLens

This is the first part of a series see https://peted.azurewebsites.net/hololens-end-to-end-in-unity/ See https://peted.azurewebsites.net/hololens-intro-resources-to-get-started/ for links to get all of the tools to get started with HoloLens development. Also, for this post I will be using Blender for Windows (I used version…

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HoloLens Intro – Resources to Get Started

(Originally posted here https://blogs.technet.microsoft.com/uktechnet/2016/10/12/hololens-is-available-to-purchase-for-developers-and-enterprise-customers-in-the-uk-heres-everything-you-need-to-know/) HoloLens is available to purchase for developers and enterprise customers in the UK – here’s everything you need to know to get started Although I work for Microsoft I am not on the HoloLens engineering team…

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Future Decoded UK 2016 AR/VR Track

Every 10-15 years we see fundamental paradigm shifts in computing; we’ve seen Desktop computing, Web, Mobile and…well we are seeing the rise of artificial intelligence, cloud computing and from a human-computer interface perspective the rise of augmented, virtual and mixed…

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