glTF & DirectX

3D File Formats As we begin to witness the ascent of mixed reality into the next generation primary human-computer interaction environment it’s not entirely unreasonable to wonder how the existing infrastructure for 3D graphics would bear the load of ubiquitous…

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Band on the Run

I promised earlier (http://peted.azurewebsites.net/fake-microsoft-band/) to share some more details about the client-side of the Band on the Run project I have been working on alongside my colleague at Microsoft David Gristwood.We set the project up initially as a learning opportunity…

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Jamchester 2016–Windows VR Resources

Gameopolis have been working with we’ve been working with Hack Manchester to create the UK’s biggest competitive game jam in Manchester on 20th-22nd May 2016, called Jamchester. Microsoft are one of the sponsors and I will be there with my…

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Windows Phone Mobile VR – VISR-VR SDK

Since my previous posts on Windows Phone mobile VR http://peted.azurewebsites.net/windows-phone-mobile-vr-update/ Microsoft Virtual Academy has published a six-part course called Creating Virtual and Augmented Reality Apps on the Windows Platform where Louis Deane (VISR-VR CEO) and I discuss Virtual Reality, Augmented…

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Fake Microsoft Band

Along with my colleague at Microsoft, David Gristwood I have been working on and off on an IOT reference architecture using data from the Microsoft Band. Dave focuses on the Azure side of things and I am traditionally a more…

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Microsoft Band Heart Rate Sample – UWP

Although very simple I thought this was worth blogging as I didn’t see too many UWP (Universal Windows Platform) samples using the Microsoft Band SDK. I gave a talk recently at the Microsoft IOT Hackathon at the Microsoft Offices in…

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Microsoft Health API – UWP Sample

A few days ago some updates to the Microsoft Band ecosystem were announced including Microsoft Band Web Tiles Preview and Microsoft Health Cloud APIs Preview for full details see this blog post. It’s also worth checking out the Microsoft Health…

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