Holograms Catalogue–To the Cloud

In order to make the architecture from the first Holograms Catalogue post actually usable we’ll need a real cloud catalogue to retrieve the 3D models from. I’m not going to create a Web API at this point but we can…

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Holograms Catalogue

Shared Holograms Catalogue I’ve decided to break this post up into separate topics as when I got into this I realised there are a number of natural sections with their own merit. So think of this as a trip through…

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Future Decoded 2017 Mixed Reality

It was great to see all of the mixed reality content at this years Future Decoded event and was also fun to take part with a couple of technical ‘deep dive’ sessions with my colleague Mike Taulty: Bootstrapping Your Windows…

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HoloLens–optimising with Simplygon

In case you missed it Microsoft recently acquired Simplygon and, as of the timing of BUILD 2017 it is now being offered completely free. So, no royalties or licensing fees required.The free model is for one node per license and…

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HoloLens: FBX Loading c++

Now, there are a few reasons why you might want the ability to load FBX files; maybe you want to load 3D model files dynamically or you are working on a native HoloLens app and just want a way to…

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HoloLens: Content Pipeline (remap materials)

As with any 3D project it is important when working with HoloLens to understand and streamline the content pipeline from content creation or procurement through to optimised models running inside the final app. If you are creating the assets in-house…

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HoloLens–The Path to 60fps (Normal Maps)

Since composing the last post: HoloLens–The Path to 60fps I have carried out some more work on HoloLens apps with an important requirement for as high quality rendering as possible but of course the goal is always to maintain 60…

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HoloLens–The Path to 60fps

In mixed and virtual reality display technologies in order to not break the illusion of ‘presence’ it is critical to honour the time budget from device movement to getting the image to hit the users retina. This latency budget is…

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HoloLens & 3D Mapping

This is not specific to HoloLens but I am approaching the problem from that perspective as that is of most interest to me right now. All of the code can be found in a Github repo here. The code and…

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HoloLens: Voice Commands

  This is the fourth part of a series see https://peted.azurewebsites.net/hololens-end-to-end-in-unity/ Steps to create the demo project that I used in my Future Decoded UK 2016 presentation To get set up with the HoloToolkit in Unity see https://mtaulty.com/2016/11/10/hitchiking-the-holotoolkit-unity-leg-1/ KeywordManager This…

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