WebVR + HoloLens

Microsoft Edge has support for WebVR as you can see here https://caniuse.com/#search=webvr The support across the main browsers looks like this at the time of writing but what is not captured here is that in order to use WebVR on…

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glTF & DirectX final part

Following the initial intro post see http://peted.azurewebsites.net/gltf-directx/ I have written a few follow-up posts to highlight some of my learnings from writing this sample. This one is the final post and contains topics I thought were interesting but didn’t warrant…

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glTF & DirectX part3 – architecture

Following the initial intro post see http://peted.azurewebsites.net/gltf-directx/ I’m going to write a few follow up posts to highlight some of my learnings from writing this sample. This one is on the design of the code sample. All of the code…

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glTF + DirectX part 2

Following the initial intro post see http://peted.azurewebsites.net/gltf-directx/ I’m going to write a few follow up posts to highlight some of my learnings from writing this sample glTF glTF has been designed with some fundamental principles in mind; Physically-based rendering Often…

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GLB reading and writing

Just a quick post as I am looking at a useful Nuget package Microsoft.GLTF.cpp and wanted to note down my quick experiment with it. For an unrelated project I wrote a c++ parser for the GLB format (binary version of…

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Holograms Catalogue–To the Cloud

In order to make the architecture from the first Holograms Catalogue post actually usable we’ll need a real cloud catalogue to retrieve the 3D models from. I’m not going to create a Web API at this point but we can…

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HoloLens: FBX Loading c++

Now, there are a few reasons why you might want the ability to load FBX files; maybe you want to load 3D model files dynamically or you are working on a native HoloLens app and just want a way to…

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HoloLens: Content Pipeline (remap materials)

As with any 3D project it is important when working with HoloLens to understand and streamline the content pipeline from content creation or procurement through to optimised models running inside the final app. If you are creating the assets in-house…

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HoloLens End-to-End in Unity

In preparation for my session, HoloLens: The Path to Mixed Reality at Future Decoded UK 2016 (the first official HoloLens developer session in the UK) I put together a demo to illustrate a basic 3D model content creation pipeline and…

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3D Models: From Blender to HoloLens

This is the first part of a series see https://peted.azurewebsites.net/hololens-end-to-end-in-unity/ See https://peted.azurewebsites.net/hololens-intro-resources-to-get-started/ for links to get all of the tools to get started with HoloLens development. Also, for this post I will be using Blender for Windows (I used version…

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