Whilst recently experimenting with the Mixed Reality Toolkit for Unity vNext for HoloLens app development The vNext version of the toolkit will be a requirement for HoloLens2 development so this would be a good time to start investigating if you…
Tag: HoloLens
IL2CPP + HoloLens
Following the Unity announcement about deprecating the .NET backend I have been slowly turning my attention towards using IL2CPP instead which some time in the future will be the only option for Unity HoloLens development. Of course, there are supported…
Microsoft Graph Auth on HoloLens–Device Code Flow
I was working with a sample that I had previously written using the Microsoft Auth Library which was originally used as an example of delegated auth on HoloLens but I recently extended the sample to also show ‘device code flow’…
Mixed Reality Evangelism
Back in 2016 at the Microsoft Future Decoded event I gave the first HoloLens developer talk in the UK. This was an exciting time for me personally as was the culmination of many years of working on software engineering and…
WebVR + HoloLens
Microsoft Edge has support for WebVR as you can see here https://caniuse.com/#search=webvr The support across the main browsers looks like this at the time of writing but what is not captured here is that in order to use WebVR on…
Future Tech Now–Virtual Reality Show
I recently gave a developer talk at Future Tech Now and promised to share some of the content I used in the talk. If you want to follow along you will need to install the tools. The focus of the…
mixed reality real-time translator
Did you know that there is an API that you can call which will accept as input an audio stream, say from a microphone, that will translate any spoken sentences into another language and return not only a final audio…
Microsoft Graph Auth on HoloLens
So, I guessed that sooner or later I’m going to want to need to access Microsoft Graph APIs from a HoloLens and I was writing some similar code for a different environment I thought I may as well combine the…
Holograms Catalogue–To the Cloud
In order to make the architecture from the first Holograms Catalogue post actually usable we’ll need a real cloud catalogue to retrieve the 3D models from. I’m not going to create a Web API at this point but we can…
Future Decoded 2017 Mixed Reality
It was great to see all of the mixed reality content at this years Future Decoded event and was also fun to take part with a couple of technical ‘deep dive’ sessions with my colleague Mike Taulty: Bootstrapping Your Windows…