Simplygon in Azure

I wrote a [previous blog post]( about Simplygon a few years ago and the idea of optimising 3D meshes to enable running on a low powered device such as a HoloLens or mobile phone has cropped up on a number of occasions since. The content in the more recent projects have the additional requirement of being loaded into an app dynamically when requested by the app user

Blender in Azure

Blender has been receiving some well-deserved attention recently. In particular some big companies (including Microsoft) who understand the importance of this 3D content creation tool as we move towards a spatial computing-oriented landscape.

HoloLens2 local anchors with OpenXR in Unity

Sample Code Jump straight to the Github repo here I recently required the functionality of creating a single, persistent local spatial anchor on HoloLens2. The purpose is to provide stability and a persistent real-world location for a hierarchy of 3d…

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Azure Speech Studio for Mixed Reality

Introduction It is not uncommon that a Mixed Reality experience requires more user guidance than traditional applications; partially because the user may not be familiar with the capabilities of the application but also because they may not be accustomed to…

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HoloLens 2 Unreal Project Template

Each time I wanted to create a HoloLens 2 Unreal Engine project I found myself recreating a blank level, setting up a GameMode and configuring the project. Like any programmer doing anything twice that can be automated is unpalatable, so……

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Shader Stereo instancing HoloLens

Whilst recently experimenting with the Mixed Reality Toolkit for Unity vNext for HoloLens app development The vNext version of the toolkit will be a requirement for HoloLens2 development so this would be a good time to start investigating if you…

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IL2CPP + HoloLens

Following the Unity announcement about deprecating the .NET backend I have been slowly turning my attention towards using IL2CPP instead which some time in the future will be the only option for Unity HoloLens development. Of course, there are supported…

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Mixed Reality Evangelism

Back in 2016 at the Microsoft Future Decoded event I gave the first HoloLens developer talk in the UK. This was an exciting time for me personally as was the culmination of many years of working on software engineering and…

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