glTF & DirectX

3D File Formats As we begin to witness the ascent of mixed reality into the next generation primary human-computer interaction environment it’s not entirely unreasonable to wonder how the existing infrastructure for 3D graphics would bear the load of ubiquitous…

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GLB reading and writing

Just a quick post as I am looking at a useful Nuget package Microsoft.GLTF.cpp and wanted to note down my quick experiment with it. For an unrelated project I wrote a c++ parser for the GLB format (binary version of…

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mixed reality real-time translator

Did you know that there is an API that you can call which will accept as input an audio stream, say from a microphone, that will translate any spoken sentences into another language and return not only a final audio…

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Microsoft Graph Auth on HoloLens

So, I guessed that sooner or later I’m going to want to need to access Microsoft Graph APIs from a HoloLens and I was writing some similar code for a different environment I thought I may as well combine the…

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Holograms Catalogue–Loading Models

The 3D industry has been lacking a ubiquitous, standard file format for scene description. Many years ago I worked on a project involving creating camera motion paths to drive motion control rigs like this one below: I worked with a…

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Holograms Catalogue–To the Cloud

In order to make the architecture from the first Holograms Catalogue post actually usable we’ll need a real cloud catalogue to retrieve the 3D models from. I’m not going to create a Web API at this point but we can…

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Holograms Catalogue

Shared Holograms Catalogue I’ve decided to break this post up into separate topics as when I got into this I realised there are a number of natural sections with their own merit. So think of this as a trip through…

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Future Decoded 2017 Mixed Reality

It was great to see all of the mixed reality content at this years Future Decoded event and was also fun to take part with a couple of technical ‘deep dive’ sessions with my colleague Mike Taulty: Bootstrapping Your Windows…

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HoloLens–optimising with Simplygon

In case you missed it Microsoft recently acquired Simplygon and, as of the timing of BUILD 2017 it is now being offered completely free. So, no royalties or licensing fees required.The free model is for one node per license and…

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