I was working with a sample that I had previously written using the Microsoft Auth Library which was originally used as an example of delegated auth on HoloLens but I recently extended the sample to also show ‘device code flow’…
Author: peted70
Mixed Reality Evangelism
Back in 2016 at the Microsoft Future Decoded event I gave the first HoloLens developer talk in the UK. This was an exciting time for me personally as was the culmination of many years of working on software engineering and…
WebVR + HoloLens
Microsoft Edge has support for WebVR as you can see here https://caniuse.com/#search=webvr The support across the main browsers looks like this at the time of writing but what is not captured here is that in order to use WebVR on…
glTF & DirectX final part
Following the initial intro post see http://peted.azurewebsites.net/gltf-directx/ I have written a few follow-up posts to highlight some of my learnings from writing this sample. This one is the final post and contains topics I thought were interesting but didn’t warrant…
glTF & DirectX part3 – architecture
Following the initial intro post see http://peted.azurewebsites.net/gltf-directx/ I’m going to write a few follow up posts to highlight some of my learnings from writing this sample. This one is on the design of the code sample. All of the code…
glTF + DirectX part 2
Following the initial intro post see http://peted.azurewebsites.net/gltf-directx/ I’m going to write a few follow up posts to highlight some of my learnings from writing this sample glTF glTF has been designed with some fundamental principles in mind; Physically-based rendering Often…
glTF & DirectX
3D File Formats As we begin to witness the ascent of mixed reality into the next generation primary human-computer interaction environment it’s not entirely unreasonable to wonder how the existing infrastructure for 3D graphics would bear the load of ubiquitous…
GLB reading and writing
Just a quick post as I am looking at a useful Nuget package Microsoft.GLTF.cpp and wanted to note down my quick experiment with it. For an unrelated project I wrote a c++ parser for the GLB format (binary version of…
Future Tech Now–Virtual Reality Show
I recently gave a developer talk at Future Tech Now and promised to share some of the content I used in the talk. If you want to follow along you will need to install the tools. The focus of the…
mixed reality real-time translator
Did you know that there is an API that you can call which will accept as input an audio stream, say from a microphone, that will translate any spoken sentences into another language and return not only a final audio…