Path to the Industrial Metaverse

I recently gave a talk at the London Tech Summit 2022 on my thoughts around metaverse technology and more specifically, the Industrial Metaverse. It has been a while since I have given any talks at all, largely due to job…

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Simplygon in Azure

I wrote a [previous blog post](http://peted.azurewebsites.net/hololensoptimising-with-simplygon/) about Simplygon a few years ago and the idea of optimising 3D meshes to enable running on a low powered device such as a HoloLens or mobile phone has cropped up on a number of occasions since. The content in the more recent projects have the additional requirement of being loaded into an app dynamically when requested by the app user

Blender in Azure

Blender has been receiving some well-deserved attention recently. In particular some big companies (including Microsoft) who understand the importance of this 3D content creation tool as we move towards a spatial computing-oriented landscape.

WebVR + HoloLens

Microsoft Edge has support for WebVR as you can see here https://caniuse.com/#search=webvr The support across the main browsers looks like this at the time of writing but what is not captured here is that in order to use WebVR on…

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glTF & DirectX final part

Following the initial intro post see http://peted.azurewebsites.net/gltf-directx/ I have written a few follow-up posts to highlight some of my learnings from writing this sample. This one is the final post and contains topics I thought were interesting but didn’t warrant…

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glTF & DirectX part3 – architecture

Following the initial intro post see http://peted.azurewebsites.net/gltf-directx/ I’m going to write a few follow up posts to highlight some of my learnings from writing this sample. This one is on the design of the code sample. All of the code…

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glTF + DirectX part 2

Following the initial intro post see http://peted.azurewebsites.net/gltf-directx/ I’m going to write a few follow up posts to highlight some of my learnings from writing this sample glTF glTF has been designed with some fundamental principles in mind; Physically-based rendering Often…

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glTF & DirectX

3D File Formats As we begin to witness the ascent of mixed reality into the next generation primary human-computer interaction environment it’s not entirely unreasonable to wonder how the existing infrastructure for 3D graphics would bear the load of ubiquitous…

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GLB reading and writing

Just a quick post as I am looking at a useful Nuget package Microsoft.GLTF.cpp and wanted to note down my quick experiment with it. For an unrelated project I wrote a c++ parser for the GLB format (binary version of…

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Holograms Catalogue–Loading Models

The 3D industry has been lacking a ubiquitous, standard file format for scene description. Many years ago I worked on a project involving creating camera motion paths to drive motion control rigs like this one below: I worked with a…

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