Simplygon in Azure

I wrote a [previous blog post](http://peted.azurewebsites.net/hololensoptimising-with-simplygon/) about Simplygon a few years ago and the idea of optimising 3D meshes to enable running on a low powered device such as a HoloLens or mobile phone has cropped up on a number of occasions since. The content in the more recent projects have the additional requirement of being loaded into an app dynamically when requested by the app user

Blender in Azure

Blender has been receiving some well-deserved attention recently. In particular some big companies (including Microsoft) who understand the importance of this 3D content creation tool as we move towards a spatial computing-oriented landscape.

HoloLens: Content Pipeline (remap materials)

As with any 3D project it is important when working with HoloLens to understand and streamline the content pipeline from content creation or procurement through to optimised models running inside the final app. If you are creating the assets in-house…

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