I wrote a [previous blog post](http://peted.azurewebsites.net/hololensoptimising-with-simplygon/) about Simplygon a few years ago and the idea of optimising 3D meshes to enable running on a low powered device such as a HoloLens or mobile phone has cropped up on a number of occasions since. The content in the more recent projects have the additional requirement of being loaded into an app dynamically when requested by the app user
Category: c#
Blender in Azure
HoloLens: Content Pipeline (remap materials)
As with any 3D project it is important when working with HoloLens to understand and streamline the content pipeline from content creation or procurement through to optimised models running inside the final app. If you are creating the assets in-house…