Microsoft Edge has support for WebVR as you can see here https://caniuse.com/#search=webvr The support across the main browsers looks like this at the time of writing but what is not captured here is that in order to use WebVR on…
Category: glTF
glTF & DirectX final part
Following the initial intro post see http://peted.azurewebsites.net/gltf-directx/ I have written a few follow-up posts to highlight some of my learnings from writing this sample. This one is the final post and contains topics I thought were interesting but didn’t warrant…
glTF & DirectX part3 – architecture
Following the initial intro post see http://peted.azurewebsites.net/gltf-directx/ I’m going to write a few follow up posts to highlight some of my learnings from writing this sample. This one is on the design of the code sample. All of the code…
glTF + DirectX part 2
Following the initial intro post see http://peted.azurewebsites.net/gltf-directx/ I’m going to write a few follow up posts to highlight some of my learnings from writing this sample glTF glTF has been designed with some fundamental principles in mind; Physically-based rendering Often…
glTF & DirectX
3D File Formats As we begin to witness the ascent of mixed reality into the next generation primary human-computer interaction environment it’s not entirely unreasonable to wonder how the existing infrastructure for 3D graphics would bear the load of ubiquitous…