Category: HoloLens
Shader Stereo instancing HoloLens
Whilst recently experimenting with the Mixed Reality Toolkit for Unity vNext for HoloLens app development The vNext version of the toolkit will be a requirement for HoloLens2 development so this would be a good time to start investigating if you…
IL2CPP + HoloLens
Following the Unity announcement about deprecating the .NET backend I have been slowly turning my attention towards using IL2CPP instead which some time in the future will be the only option for Unity HoloLens development. Of course, there are supported…
Microsoft Graph Auth on HoloLens–Device Code Flow
I was working with a sample that I had previously written using the Microsoft Auth Library which was originally used as an example of delegated auth on HoloLens but I recently extended the sample to also show ‘device code flow’…
Mixed Reality Evangelism
Back in 2016 at the Microsoft Future Decoded event I gave the first HoloLens developer talk in the UK. This was an exciting time for me personally as was the culmination of many years of working on software engineering and…
WebVR + HoloLens
Microsoft Edge has support for WebVR as you can see here https://caniuse.com/#search=webvr The support across the main browsers looks like this at the time of writing but what is not captured here is that in order to use WebVR on…
Future Tech Now–Virtual Reality Show
I recently gave a developer talk at Future Tech Now and promised to share some of the content I used in the talk. If you want to follow along you will need to install the tools. The focus of the…
Microsoft Graph Auth on HoloLens
So, I guessed that sooner or later I’m going to want to need to access Microsoft Graph APIs from a HoloLens and I was writing some similar code for a different environment I thought I may as well combine the…
Holograms Catalogue–Loading Models
The 3D industry has been lacking a ubiquitous, standard file format for scene description. Many years ago I worked on a project involving creating camera motion paths to drive motion control rigs like this one below: I worked with a…
Holograms Catalogue–To the Cloud
In order to make the architecture from the first Holograms Catalogue post actually usable we’ll need a real cloud catalogue to retrieve the 3D models from. I’m not going to create a Web API at this point but we can…