OPENFRAMEWORKS + KINECT 4 WINDOWS V2 (II)

In my previous post I showed how to get an environment set up with Openframeworks and Kinect V2.0 for Windows Store. I’d like to elaborate on that a little and run through a demo app I recently created. Since these…

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Kinect 4 Windows V2 – Unity3D 5

With the recent announcements at GDC2015 from Unity about their new licensing model I thought I would update my Kinect and Unity3d post as now a pro Unity license is no longer a requirement. I installed Unity 5 and chose…

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Kinect 4 Windows V2 – in the browser

For the older Kinect v1.0 there was a sample included with the Kinect SDK which provided browser compatibility. The general idea is that the Kinect SDK can be used to retrieve the various Kinect data streams i.e., the RGB stream,…

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A Lap Around the Kinect for Windows V2 SDK

  A recording from a recent talk with Mike Taulty at NDC LONDON 2014 Content and demos, including: Intro to the Kinect v2 for Windows Hardware and SDK Architecture of the Kinect V2 software components Programming Model Body tracking data…

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Kinecting XAML + Unity

Following on from my previous post where I showed how easy it is to interact with Kinect data inside the unity 3D environment I wondered how I might manipulate 3D game objects using Kinect gestures within a Windows store app.…

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Kinect 4 Windows V2 – Unity 3D

After installing the Kinect v2 SDK from here http://www.microsoft.com/en-us/download/details.aspx?id=44561 you can also download the supporting Unity 3D plugins here http://go.microsoft.com/fwlink/?LinkID=513177. Note that the plugins require Unity 3D Pro and they expose APIs for Kinect for Windows core functionality, visual gesture…

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Openframeworks + Kinect 4 Windows V2

OpenFrameworks I am in the process of reviewing various frameworks for visualising my Kinect windows store apps because prototyping ideas Direct3D is a bit labour intensive. My attention has turned towards Openframeworks. This is the official description: openFrameworks is an…

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