What’s the first thing that anyone creating any enterprise app will need to work out? **Auth**. You can’t really create an app that will actually be used in a real scenario without having thought this through. Embedding access keys into…
Category: Unity
IL2CPP + HoloLens
Following the Unity announcement about deprecating the .NET backend I have been slowly turning my attention towards using IL2CPP instead which some time in the future will be the only option for Unity HoloLens development. Of course, there are supported…
Future Tech Now–Virtual Reality Show
I recently gave a developer talk at Future Tech Now and promised to share some of the content I used in the talk. If you want to follow along you will need to install the tools. The focus of the…
mixed reality real-time translator
Did you know that there is an API that you can call which will accept as input an audio stream, say from a microphone, that will translate any spoken sentences into another language and return not only a final audio…
Holograms Catalogue
Shared Holograms Catalogue I’ve decided to break this post up into separate topics as when I got into this I realised there are a number of natural sections with their own merit. So think of this as a trip through…
HoloLens: Content Pipeline (remap materials)
As with any 3D project it is important when working with HoloLens to understand and streamline the content pipeline from content creation or procurement through to optimised models running inside the final app. If you are creating the assets in-house…
HoloLens & 3D Mapping
This is not specific to HoloLens but I am approaching the problem from that perspective as that is of most interest to me right now. All of the code can be found in a Github repo here. The code and…
HoloLens: Voice Commands
This is the fourth part of a series see https://peted.azurewebsites.net/hololens-end-to-end-in-unity/ Steps to create the demo project that I used in my Future Decoded UK 2016 presentation To get set up with the HoloToolkit in Unity see https://mtaulty.com/2016/11/10/hitchiking-the-holotoolkit-unity-leg-1/ KeywordManager This…
HoloLens: Gesture
This is the third part of a series see https://peted.azurewebsites.net/hololens-end-to-end-in-unity/ Steps to create the demo project that I used in my Future Decoded UK 2016 presentation To get set up with the HoloToolkit in Unity see https://mtaulty.com/2016/11/10/hitchiking-the-holotoolkit-unity-leg-1/ Stacking the Bottles…
HoloLens: Gaze
This is the second part of a series see https://peted.azurewebsites.net/hololens-end-to-end-in-unity/ Steps to create the demo project that I used in my Future Decoded UK 2016 presentation Gaze is a way to direct your attention in the HoloLens environment – think…