Since my previous posts on Windows Phone mobile VR http://peted.azurewebsites.net/windows-phone-mobile-vr-update/ Microsoft Virtual Academy has published a six-part course called Creating Virtual and Augmented Reality Apps on the Windows Platform where Louis Deane (VISR-VR CEO) and I discuss Virtual Reality, Augmented…
Category: Unity
Windows Phone Mobile VR (Stereoscopic Rendering + Lens Distortion in Unity 3D)
As mentioned in the previous post Windows Phone Mobile VR (Gyro Head Tracking in Unity3D) I will look at stereoscopic rendering and removing the lens distortion effect so that I can run the demo inside my ViSR headset. See the…
Windows Phone Mobile VR (Gyro Head Tracking in Unity3D)
Mobile VR Recently I have been tracking the surge in interest in virtual reality and things certainly seem to have moved on in the last 20 years! Having experienced a number of Oculus Rift DK2 demos and various other mobile…
Kinect 4 Windows v2 – Custom Gestures in Unity
I have received a few questions recently about detecting Kinect custom gestures in Unity 3D and it seems that there are a few issues with getting this up and running. I have previously posted about Kinect Custom Gestures and also…
Kinecting XAML + Unity
Following on from my previous post where I showed how easy it is to interact with Kinect data inside the unity 3D environment I wondered how I might manipulate 3D game objects using Kinect gestures within a Windows store app.…