3D, blender, HoloLens

HoloLens End-to-End in Unity

In preparation for my session, HoloLens: The Path to Mixed Reality at Future Decoded UK 2016 (the first official HoloLens developer session in the UK) I put together a demo to illustrate a basic 3D model content creation pipeline and the six fundamentals of HoloLens development; gaze, gesture, voice, spatial mapping, spatial sound and world coordinates.

Hololens Keynote speech by Peter Daukintis in 360 @peted70 at the @ExCeLLondon #theta360 – Spherical Image – RICOH THETA

See https://peted.azurewebsites.net/hololens-intro-resources-to-get-started/ for links to get all of the tools to get started with HoloLens development. Also, for the first post I will be using Blender for Windows (I used version 2.77) which is a free download here https://www.blender.org/download/


3D Models: From Blender to HoloLens

HoloLens: Gaze

HoloLens: Gesture

HoloLens: Voice

HoloLens: Spatial Mapping (coming soon…)

HoloLens: Spatial Sound (coming soon…)

HoloLens: World Coordinates (coming soon…)

All resources used are available on Github https://github.com/peted70/fd-holodemo (there is a branch for each stage of the project)

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