With the recent announcements at GDC2015 from Unity about their new licensing model I thought I would update my Kinect and Unity3d post as now a pro Unity license is no longer a requirement. I installed Unity 5 and chose the ‘Personal Edition’ license – more details here http://unity3d.com/get-unity – this is a free download in which all features of the engine are available.
I ran through the steps from my previous post and everything just worked!
When Building the Unity project for Windows Store there currently seems to be a problem in Unity 5 where it attempts to copy multiple versions of a plugin and presents you with the error ‘multiple plugins collide’. I worked around this by deleting items from the Plugins folder until only the one I wanted remained.
Why can none of your samples be opened with either Unity 4.6 or Unity 5?
Hi Ron,
What happens when you try to open?
Hi, thank you for your articles, but i have a problem with gesture builder, when body appears on screen, unity stopped working (with windows with buttons close/debug, MS VS debugger said “access violation to address …”).
It happens when i try to get access to frame.DiscreteGestureResults after init tracking Id (_gestureFrameSource.TrackingId = body.TrackingId)
But WPF VGB sample work fine with my and with standard gesture bases
Also i try to run your sample and have the same problems in unity (i used Unity 5 and Unity 4.5)
Hi Aleksey,
One thing I noticed when I downloaded that project and ran it in Unity5 is that I needed to ‘unblock’ the zip file (right-click > properties > general) otherwise the dlls for ‘visual gesture builder’ wouldn’t get loaded.