Holograms Catalogue–To the Cloud

In order to make the architecture from the first Holograms Catalogue post actually usable we’ll need a real cloud catalogue to retrieve the 3D models from. I’m not going to create a Web API at this point but we can…

Read More

HoloLens: FBX Loading c++

Now, there are a few reasons why you might want the ability to load FBX files; maybe you want to load 3D model files dynamically or you are working on a native HoloLens app and just want a way to…

Read More

HoloLens: Content Pipeline (remap materials)

As with any 3D project it is important when working with HoloLens to understand and streamline the content pipeline from content creation or procurement through to optimised models running inside the final app. If you are creating the assets in-house…

Read More

HoloLens End-to-End in Unity

In preparation for my session, HoloLens: The Path to Mixed Reality at Future Decoded UK 2016 (the first official HoloLens developer session in the UK) I put together a demo to illustrate a basic 3D model content creation pipeline and…

Read More

3D Models: From Blender to HoloLens

This is the first part of a series see https://peted.azurewebsites.net/hololens-end-to-end-in-unity/ See https://peted.azurewebsites.net/hololens-intro-resources-to-get-started/ for links to get all of the tools to get started with HoloLens development. Also, for this post I will be using Blender for Windows (I used version…

Read More