Blender has been receiving some well-deserved attention recently. In particular some big companies (including Microsoft) who understand the importance of this 3D content creation tool as we move towards a spatial computing-oriented landscape.
Tag: Blender
HoloLens–The Path to 60fps (Normal Maps)
Since composing the last post: HoloLens–The Path to 60fps I have carried out some more work on HoloLens apps with an important requirement for as high quality rendering as possible but of course the goal is always to maintain 60…
HoloLens End-to-End in Unity
In preparation for my session, HoloLens: The Path to Mixed Reality at Future Decoded UK 2016 (the first official HoloLens developer session in the UK) I put together a demo to illustrate a basic 3D model content creation pipeline and…
3D Models: From Blender to HoloLens
This is the first part of a series see https://peted.azurewebsites.net/hololens-end-to-end-in-unity/ See https://peted.azurewebsites.net/hololens-intro-resources-to-get-started/ for links to get all of the tools to get started with HoloLens development. Also, for this post I will be using Blender for Windows (I used version…