Following the initial intro post see http://peted.azurewebsites.net/gltf-directx/ I have written a few follow-up posts to highlight some of my learnings from writing this sample. This one is the final post and contains topics I thought were interesting but didn’t warrant…
Tag: glb
glTF + DirectX part 2
Following the initial intro post see http://peted.azurewebsites.net/gltf-directx/ I’m going to write a few follow up posts to highlight some of my learnings from writing this sample glTF glTF has been designed with some fundamental principles in mind; Physically-based rendering Often…
glTF & DirectX
3D File Formats As we begin to witness the ascent of mixed reality into the next generation primary human-computer interaction environment it’s not entirely unreasonable to wonder how the existing infrastructure for 3D graphics would bear the load of ubiquitous…
GLB reading and writing
Just a quick post as I am looking at a useful Nuget package Microsoft.GLTF.cpp and wanted to note down my quick experiment with it. For an unrelated project I wrote a c++ parser for the GLB format (binary version of…