I recently gave a talk at the London Tech Summit 2022 on my thoughts around metaverse technology and more specifically, the Industrial Metaverse. It has been a while since I have given any talks at all, largely due to job…
Tag: HoloLens
AAD Login HoloLens2 – MRTK3 Update
What’s the first thing that anyone creating any enterprise app will need to work out? **Auth**. You can’t really create an app that will actually be used in a real scenario without having thought this through. Embedding access keys into…
HoloLens2 local anchors with OpenXR in Unity
Sample Code Jump straight to the Github repo here I recently required the functionality of creating a single, persistent local spatial anchor on HoloLens2. The purpose is to provide stability and a persistent real-world location for a hierarchy of 3d…
Azure Speech Studio for Mixed Reality
Introduction It is not uncommon that a Mixed Reality experience requires more user guidance than traditional applications; partially because the user may not be familiar with the capabilities of the application but also because they may not be accustomed to…
HoloLens 2 Unreal Project Template
Each time I wanted to create a HoloLens 2 Unreal Engine project I found myself recreating a blank level, setting up a GameMode and configuring the project. Like any programmer doing anything twice that can be automated is unpalatable, so……
AAD Login on HoloLens 2
Shader Stereo instancing HoloLens
Whilst recently experimenting with the Mixed Reality Toolkit for Unity vNext for HoloLens app development The vNext version of the toolkit will be a requirement for HoloLens2 development so this would be a good time to start investigating if you…
IL2CPP + HoloLens
Following the Unity announcement about deprecating the .NET backend I have been slowly turning my attention towards using IL2CPP instead which some time in the future will be the only option for Unity HoloLens development. Of course, there are supported…
Microsoft Graph Auth on HoloLens–Device Code Flow
I was working with a sample that I had previously written using the Microsoft Auth Library which was originally used as an example of delegated auth on HoloLens but I recently extended the sample to also show ‘device code flow’…
Mixed Reality Evangelism
Back in 2016 at the Microsoft Future Decoded event I gave the first HoloLens developer talk in the UK. This was an exciting time for me personally as was the culmination of many years of working on software engineering and…