WebVR + HoloLens

Microsoft Edge has support for WebVR as you can see here https://caniuse.com/#search=webvr The support across the main browsers looks like this at the time of writing but what is not captured here is that in order to use WebVR on…

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mixed reality real-time translator

Did you know that there is an API that you can call which will accept as input an audio stream, say from a microphone, that will translate any spoken sentences into another language and return not only a final audio…

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Microsoft Graph Auth on HoloLens

So, I guessed that sooner or later I’m going to want to need to access Microsoft Graph APIs from a HoloLens and I was writing some similar code for a different environment I thought I may as well combine the…

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Holograms Catalogue–To the Cloud

In order to make the architecture from the first Holograms Catalogue post actually usable we’ll need a real cloud catalogue to retrieve the 3D models from. I’m not going to create a Web API at this point but we can…

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Future Decoded 2017 Mixed Reality

It was great to see all of the mixed reality content at this years Future Decoded event and was also fun to take part with a couple of technical ‘deep dive’ sessions with my colleague Mike Taulty: Bootstrapping Your Windows…

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HoloLens–optimising with Simplygon

In case you missed it Microsoft recently acquired Simplygon and, as of the timing of BUILD 2017 it is now being offered completely free. So, no royalties or licensing fees required.The free model is for one node per license and…

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HoloLens: FBX Loading c++

Now, there are a few reasons why you might want the ability to load FBX files; maybe you want to load 3D model files dynamically or you are working on a native HoloLens app and just want a way to…

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HoloLens: Content Pipeline (remap materials)

As with any 3D project it is important when working with HoloLens to understand and streamline the content pipeline from content creation or procurement through to optimised models running inside the final app. If you are creating the assets in-house…

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HoloLens–The Path to 60fps (Normal Maps)

Since composing the last post: HoloLens–The Path to 60fps I have carried out some more work on HoloLens apps with an important requirement for as high quality rendering as possible but of course the goal is always to maintain 60…

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