HoloLens–optimising with Simplygon

In case you missed it Microsoft recently acquired Simplygon and, as of the timing of BUILD 2017 it is now being offered completely free. So, no royalties or licensing fees required.The free model is for one node per license and…

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HoloLens: Content Pipeline (remap materials)

As with any 3D project it is important when working with HoloLens to understand and streamline the content pipeline from content creation or procurement through to optimised models running inside the final app. If you are creating the assets in-house…

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HoloLens: Voice Commands

  This is the fourth part of a series see https://peted.azurewebsites.net/hololens-end-to-end-in-unity/ Steps to create the demo project that I used in my Future Decoded UK 2016 presentation To get set up with the HoloToolkit in Unity see https://mtaulty.com/2016/11/10/hitchiking-the-holotoolkit-unity-leg-1/ KeywordManager This…

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HoloLens: Gesture

This is the third part of a series see https://peted.azurewebsites.net/hololens-end-to-end-in-unity/ Steps to create the demo project that I used in my Future Decoded UK 2016 presentation To get set up with the HoloToolkit in Unity see https://mtaulty.com/2016/11/10/hitchiking-the-holotoolkit-unity-leg-1/ Stacking the Bottles…

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HoloLens: Gaze

This is the second part of a series see https://peted.azurewebsites.net/hololens-end-to-end-in-unity/ Steps to create the demo project that I used in my Future Decoded UK 2016 presentation Gaze is a way to direct your attention in the HoloLens environment – think…

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HoloToolkit Build Window

Now you have a shortcut to start the HoloLens emulator (see http://peted.azurewebsites.net/start-hololens-emulator-without-visual-studio/) it would be nice to be able to build and deploy without necessarily opening up Visual Studio. Now, don’t get me wrong; Visual Studio is one of my…

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