This is a very simple post showing an implementation of the detection of a sound, any sound above a threshold, using the Kinect V2 SDK. The sample is written as a C++ XAML Windows Store app. The code uses the…
Tag: kinect
Avateering with Kinect V2 – Joint Orientations
For my own learning I wanted to understand the process of using the Kinect V2 to drive the real-time movement of a character made in 3D modelling software. This post is the first part of that learning which is taking…
OPENFRAMEWORKS + KINECT 4 WINDOWS V2 (II)
In my previous post I showed how to get an environment set up with Openframeworks and Kinect V2.0 for Windows Store. I’d like to elaborate on that a little and run through a demo app I recently created. Since these…
Kinect 4 Windows V2 – Unity3D 5
With the recent announcements at GDC2015 from Unity about their new licensing model I thought I would update my Kinect and Unity3d post as now a pro Unity license is no longer a requirement. I installed Unity 5 and chose…
Kinect 4 Windows V2 – in the browser
For the older Kinect v1.0 there was a sample included with the Kinect SDK which provided browser compatibility. The general idea is that the Kinect SDK can be used to retrieve the various Kinect data streams i.e., the RGB stream,…
A Lap Around the Kinect for Windows V2 SDK
A recording from a recent talk with Mike Taulty at NDC LONDON 2014 Content and demos, including: Intro to the Kinect v2 for Windows Hardware and SDK Architecture of the Kinect V2 software components Programming Model Body tracking data…
metro app and kinect voice control
Peter Daukintis Recently I had a need to reacquaint myself with the latest Kinect SDK. v1.6 has just been released and is downloadable from here Kinect SDK. So I downloaded it and started playing around with some code and it…