What’s the first thing that anyone creating any enterprise app will need to work out? **Auth**. You can’t really create an app that will actually be used in a real scenario without having thought this through. Embedding access keys into…
Tag: unity
HoloLens2 local anchors with OpenXR in Unity
Sample Code Jump straight to the Github repo here I recently required the functionality of creating a single, persistent local spatial anchor on HoloLens2. The purpose is to provide stability and a persistent real-world location for a hierarchy of 3d…
Shader Stereo instancing HoloLens
Whilst recently experimenting with the Mixed Reality Toolkit for Unity vNext for HoloLens app development The vNext version of the toolkit will be a requirement for HoloLens2 development so this would be a good time to start investigating if you…
Future Tech Now–Virtual Reality Show
I recently gave a developer talk at Future Tech Now and promised to share some of the content I used in the talk. If you want to follow along you will need to install the tools. The focus of the…
Microsoft Graph Auth on HoloLens
So, I guessed that sooner or later I’m going to want to need to access Microsoft Graph APIs from a HoloLens and I was writing some similar code for a different environment I thought I may as well combine the…
Holograms Catalogue–Loading Models
The 3D industry has been lacking a ubiquitous, standard file format for scene description. Many years ago I worked on a project involving creating camera motion paths to drive motion control rigs like this one below: I worked with a…
HoloLens–optimising with Simplygon
In case you missed it Microsoft recently acquired Simplygon and, as of the timing of BUILD 2017 it is now being offered completely free. So, no royalties or licensing fees required.The free model is for one node per license and…
HoloLens: Content Pipeline (remap materials)
As with any 3D project it is important when working with HoloLens to understand and streamline the content pipeline from content creation or procurement through to optimised models running inside the final app. If you are creating the assets in-house…
HoloLens–The Path to 60fps
In mixed and virtual reality display technologies in order to not break the illusion of ‘presence’ it is critical to honour the time budget from device movement to getting the image to hit the users retina. This latency budget is…
HoloLens & 3D Mapping
This is not specific to HoloLens but I am approaching the problem from that perspective as that is of most interest to me right now. All of the code can be found in a Github repo here. The code and…