Microsoft Edge has support for WebVR as you can see here https://caniuse.com/#search=webvr
The support across the main browsers looks like this at the time of writing but what is not captured here is that in order to use WebVR on a HoloLens device you need to switch on WebVR support in the about:flags.
Since RS4 was made available to HoloLens devices (see https://docs.microsoft.com/en-us/windows/mixed-reality/hololens-rs4-preview) we can run WebVR apps on there. Here’s quake in WebVR and running on a HoloLens
If you are interested in the WebVR spec then take a look here for all of the details. To get a glTF model we can use Paint3D to access the Remix online model catalogue, import a model and then export as glb.
I just want to get up and running as quickly as possible so I’m going to use a-frame where I can very easily place a glTF model into my WebVR scene declaratively using HTML like this:
I have hosted that on the Github page for this Github repo
So, put on your HoloLens, go to that page and click on the HMD icon in the bottom right and you will see a giant funky sun in front of you!
1 thought on “WebVR + HoloLens”
Thanks for this post, it’s about the only useful walkthrough on the web right now. 🙂 Any idea how to simulate gesture-based controls without actually having a Hololens?, like if the Hololens Emulator in Visual Studio will work with a WebXR app?