Its over a year now since I published these two blog posts:
Windows Phone Mobile VR (Gyro Head Tracking in Unity3D)
Windows Phone Mobile VR (Stereoscopic Rendering + Lens Distortion in Unity 3D)
which discussed some introductory topics around mobile virtual reality; head tracking and stereoscopic rendering and demonstrated a way to create VR experiences using Windows Phone, ALPS-VR and a ViSR ‘cardboard’ headset.
I wanted to update here with some links and info around Windows Phone mobile VR:
Jason Fox, a colleague at Microsoft followed these up with a great post on Getting started with VR for Windows Phone
and more recently, Dev Diner How Do I Build for Virtual Reality on Windows Phone?
Some SDKs that can be used for mobile VR development on Windows Phone:
ALPS-VR – ALPS-VR
Fibrum SDK http://fibrum.com/sdk/
Universal VR https://github.com/demonixis/Unity-toolbox/tree/master/Universal%20VR
Journey through a patient’s brain with InMind VR – https://www.microsoft.com/en-gb/store/games/inmind-vr/9nblgggxzkw9
Video360 – https://www.microsoft.com/store/apps/9nblggh23xvv
Some others created with the Fibrum SDK
Zombie Shooter VR – https://www.microsoft.com/store/apps/9nblggh2pfp6
Mad Race VR – https://www.microsoft.com/en-gb/store/apps/mad-race-vr/9nblggh3rstl
Froggy VR – https://www.microsoft.com/store/apps/9nblggh3vsjv
Air Race VR – https://www.microsoft.com/store/apps/9nblggh3rscm
Crazy Swing VR – https://www.microsoft.com/store/apps/9nblggh3rsrc
Let me know in the comments what I have missed?
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